Virtual Tadpole Neurone Activation Visualisation

Tadpole

VR Visualisation for Tadpole Neurone Activation


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About The Project

Marius Varga attended the 9th INCF Congress on Neuroinformatics in Reading 2016 giving a talk on “Virtual reality visualisation of a biologically realistic anatomical and functional model of the tadpole spinal cord” and also being part of a panel of experts discussing "The needs of community for VR/AR techniques for neuroscience research".

His research uses virtual reality to visualise a dataset of neurons and primary axonal trajectories and physiological (spiking) activity of approximately 1,500 neurones from a model of the anatomically correct Xenopus tadpole spinal cord. Using the Unity3D Engine and the Oculus Rift VR headset, Marius built an interactive demonstration of the the physiological simulation allowing the viewer to see how different neurones interact with each other to produce an alternate firing pattern leading to an observable swimming behaviour.