The Interactive Systems Studio is an open innovation R&D studio, hosted by Plymouth University.
We investigate current technologies, platforms and working processes to innovate in the field of interactive systems and 3D environments. This ranges from entertainment systems on mobiles right through to serious games simulations, virtual and augmented reality environments. The studio team investigates new approaches and develops real world solutions both for our undergraduate programme and working in collaboration with external partners. We are members of TIGA, the industry trade body for the UK games industry.
Our studio team work within a dynamic and agile environment melding together a wide range of disciplines to produce innovative prototypes and products based on our own research and working in collaboration with external partners.
Investigating the lastest tools, processes and techniques. Our interdisciplinary team are engaged in individual and collaborative team projects.
We have expertise in both 2D and 3D art, the studio provides a range of knowledge of art workflows and pipelines reflecting industry practice and developing our own approaches.
Central to any application or entertainment system is its design and core mechanics. How the form and the function intertwine to create an engaging experience.
The fundamental building blocks of the computing world, we have expertise in multiple aspects of engine and system programming which informs our own development processes and feeds into our undergraduate programme.
Core to any development workflow is the infrastructure that it runs on. We provide expertise in the setting up, enhancing and maximising important systems that provide production efficiencies.
The studio team deliver core modules for the CGD programme, passing on knowledge and expertise key to success in the rapidly evolving games sector.
Our students learn agile methodologies, processes and techniques supprted by the studio team, giving them a highly transferable skillset.
We are highly active in the indie games sector, motivating students to engage with industry and launch their careers.Visit the CGD Webpage
Project R.O.V is a prototype where you take to the helm of an underwater ROV exploring the life and environment of the deep sea. Project R.O.V
The Recovery Position app was designed as a Google Carboard VR experience offering a unique way of visualising the essential actions required to move a casualty into the recovery position. Recovery Position
Brake to Win is a game for both the iOS and Android mobile platforms where we were investigating the use of reduce control sets for casual games and what it really takes to deliver a product to market. Brake To Win
The Explay Edition of Brake To Win was a specially designed one car, one track version of the larger game. It was featured in the indie-game olympics during the Explay 2013 festival and is available free on iOS. Brake To Win: Explay Edition
Kudos is a qualitative web-based achievement system developed to motivate behaviour change. Kudos rewards significant activities by allowing users to claim credit for achievements, an evidence based approach that is accessible to employers recruiting new talent and motivating best practice.
A core part of the studios agenda is to investigate up and coming technologies and working practices to ensure our expertise is current and relevant for both our own processes and for educating our students on the Computing & Games Development course.
We take concepts and ideas, scope out the possibilities, investigate the potential and look to develop prototypes.
We work in collaboration with the Institute for Sustainable Solutions Research using games technologies to solve real world problems.
We work in collaboration with a range of local and national partners on a variety of applications, proposals and projects.
It is important for us and our students to know what is going on in the wider sector, we provide opportunities to engage with industry, sharing expertise and contributing to regional and national initatives.
"A core activity for us is rapid software prototyping for 'Serious Games' ie using games technology to provide rich, immersive experiences, simulations and real-time visualisation."
Interactive Systems Studio
"As the boundaries between the physical world and digital content fade away, new concepts are being explored by companies large and small on a daily basis. Cost effective rapid prototyping of content of this nature is an extremely valuable resource. It creates momentum and drives change. The Interactive Systems Studio is designed to offer this service, harnessing the creativity of students with the experience and resources of the University. I think it is a fantastic project that will deliver real value."
"At over £2 billion in global sales, the UK’s video games sector is bigger than either its film or music industries, and visual effects, the fastest growing component of the UK’s film industry, grew at an explosive 16.8 per cent between 2006 and 2008. High-tech, knowledge-intensive sectors and, in the case of video games, major generators of intellectual property, these industries have all the attributes the UK needs to succeed in the 21st century."
"Interactive Systems Studio have been involved on a strategic level with a new European Regional Development Fund (ERDF) bid, that Creative England have proposed to directly stimulate the Games Industry in the SouthWest UK. This two year, £1.8M programme will provide the support needed to help games companies grow, create new jobs for graduates and attract inward investment, along with further research and development collaborations."
Broker for the Creative Industries, Innovation Network (iNet)
"The UK video games development sector competes to a crucial extent on the basis of a highly skilled workforce. The idea of an open innovation centre which draws on the experience of a diverse mix of people is an excellent idea. It will help to generate agile development teams for games studios and so strengthen the UK games industry."
CMgr FRSA | CEO TIGA
"Real Visual are a Unity Technologies preferred partner studio with source code access. We work with multi-nationals, defence companies and small businesses in the UK and abroad. It is our belief that a relationship between Real Visual and the Interactive Systems Studio at the University would lead to excellent learning, business opportunities and valuable research."
Managing Director, Real Visual