As an Open Innovation studio we provide technical and creative consultancy as well as proof of concept development for internal and external partners liaising with Marine Institute, Cognition Institute, and Sustainable Earth Institute.
Our interdisciplinary team have developed prototypes to support funding applications, collaborative research bids, research impact dissemination and industry engagement trading through Enterprise Solutions. We can also refer clients to our graduate start up companies through the Plymouth Universty Formation zone or to project teams on our undergraduate programme as appropriate.
As an research group we focus applications of Virtual and Augmented Reality, our current postgraduates are undertaking PhD's in strategic topic areas: Visualising Complex Data, Developer Facing Analytics and Spatial Learning in VR.
Initial proof of concept work by the team has been included in Sustainable Earth 2016, Digital Learning Conference 2016, Cognovo 2016 and Neuroinformatics International Conference, 2016. The studio is hosted by the School of Computing, Electronics and Mathematics, Faculty of Science and Engineering.
Our studio team work within a dynamic and agile environment melding together a wide range of disciplines to produce innovative prototypes and products based on our own research and working in collaboration with external partners.
Investigating the latest tools, processes and techniques. Our interdisciplinary team are engaged in individual and collaborative team projects.
We have expertise in both 2D and 3D art, the studio provides a range of knowledge of art workflows and pipelines reflecting industry practice and developing our own approaches.
Central to any application or entertainment system is its design and core mechanics. How the form and the function intertwine to create an engaging experience.
The fundamental building blocks of the computing world, we have expertise in multiple aspects of engine and system programming which informs our own development processes and feeds into our undergraduate programme.
Core to any development workflow is the infrastructure that it runs on. We provide expertise in the setting up, enhancing and maximising important systems that provide production efficiencies.
Project R.O.V is a prototype where you take to the helm of an underwater ROV exploring the life and environment of the deep sea.
The Recovery Position app was designed as a Google Carboard VR experience offering a unique way of visualising the essential actions required to move a casualty into the recovery position.
Kudos is an evidence web-based achievement system developed to motivate behaviour change. Kudos rewards significant activities by allowing users to claim credit for achievements, an evidence based approach that is accessible to employers recruiting new talent and motivating best practice.
Brake to Win is a game for both the iOS and Android mobile platforms where we were investigating the use of reduce control sets for casual games and what it really takes to deliver a product to market.
Brake To Win
The Explay Edition of Brake To Win was a specially designed one car, one track version of the larger game. It was featured in the indie-game olympics during the Explay 2013 festival and is available free on iOS.
Brake To Win: Explay Edition
A core part of the studios agenda is to investigate up and coming technologies and working practices to ensure our expertise is current and relevant for our own research and development activities and for educating our students on the BSc(Hons) Computing & Games Development course, our interns and postgraduate researchers.
We work in collaboration with the Institute for Sustainable Solutions Research using games technologies to solve real world problems.
We work in collaboration with a range of local and national partners, we have contributed to regional strategic funding proposals, mentored graduate start up companies and actively supported sector events.
As an academic entity we can partner on funding applications, we can host, mentor and supervise postgraduate studentships to support innovation and knowledge transfer. We provide opportunities to engage with industry, sharing expertise and generating agile development teams with highly transferable skills.
We are recognised supporters of graduate enterprise, our students compete in local, national and international events including Formation Zone Business Challenge Plymouth and International STEM students Forum, Hong Kong.
"The UK video games development sector competes to a crucial extent on the basis of a highly skilled workforce. The idea of an open innovation centre which draws on the experience of a diverse mix of people is an excellent idea. It will help to generate agile development teams for games studios and so strengthen the UK games industry."
CMgr FRSA | CEO TIGA
"As the boundaries between the physical world and digital content fade away, new concepts are being explored by companies large and small on a daily basis. Cost effective rapid prototyping of content of this nature is an extremely valuable resource. It creates momentum and drives change. The Interactive Systems Studio is designed to offer this service, harnessing the creativity of students with the experience and resources of the University. I think it is a fantastic project that will deliver real value."
"I am simply astounded by the exceptional work around gamification at Plymouth University. Their technical expertise is beyond compare to what I have seen at other institutions and the team have taken this in a unique direction. Plymouth University have taken a bold step on their path to being the leading Enterprise University and have created a commercially focussed spin-off agent with this team threaded with an exemplary focus on student integration and employment. I am really excited to work closer with this pioneering team."
IBM UK Education Lead
"Interactive Systems Studio have been involved on a strategic level with a new European Regional Development Fund (ERDF) bid, that Creative England have proposed to directly stimulate the Games Industry in the SouthWest UK. This two year, £1.8M programme will provide the support needed to help games companies grow, create new jobs for graduates and attract inward investment, along with further research and development collaborations."
Broker for the Creative Industries, Innovation Network (iNet)
The studio team deliver core modules on the BSc(Hons) Computing & Games Development and Postgraduate programmes. Methods and techniques developed in the studio are fed directly into our core modules, we produce graduates with highly transferable skills workin games developments and related industries.Visit the CGD Webpage